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Showing posts with the label Mobile Legends

The Road to the M5 Title: Update and Predictions

We have our Mobile Legends: Bang Bang M5 Championship Top 6 teams!! The lower bracket quarter finals and upper bracket finals are a few days away, so let me catch you up to speed with what has been going on in the M5 Knockout Stage. I would say that it has been a pretty competitive knockout stage and there are a lot of moving pieces to keep note of to ensure that you can properly tune in to the games to come. Without further ado, lets talk M5 Series! Starting it off with our upper bracket finalists, Onic ID and AP.Bren, representatives of Indonesia and Philippines respectively. Onic ID showed great dominance in their match perfomances, only having issues with Blacklist International. Being the favorites to win it all, the pressure is on for Onic ID to bring the title back to Indonesia. Adding to this, being called Kairi eSports, Onic ID is trying to break away from the identity that they are more than just their PH import. AP.Bren on the other hand, they are the unexpected underdog fro...

Post Regular Season MPL PH S12 Meta Analysis

With the regular season concluded and the playoffs are just around the corner, let’s take a look back at how things turned.  It is worth noting that this is the first MPL season with the Emblem system revamp, so there was a lot of limit testing taking place during these games. Given that the regular season is the bulk of MPL PH tournament format, the meta heading into the playoffs will be very similar. But before we take a deep dive into the meta analysis, here are the standings: Congratulations to Echo and AP.Bren for securing the 1st and 2nd seeds. It has been a grueling season, especially since the top 2 teams will be heading to m5. GG Well Played to Minana Evos and TNC for putting up a good fight. Bounce back next season! Now… Let’s talk meta highlights! Utility Jungling is not Dead! An early prediction, with the removal of the Jungle emblem, was that tank junglers will not have a place in the meta. They assumed the lower damage output will affect the utility junglers’ clear ti...

Mobile Legends Hero Guide: Exp Lane Nolan

The new assassin hero is out!! Nolan a quick poke and burst hero. Armed with short cooldown spells, you go in, deal damage, go out and scout out the next kill.  Currently, there are no set builds for him, because everybody is still limit testing him. Moonton has been pushing him to be a jungler, but I believe his kit is better suited for laning.  Why Laning Nolan? In my opinion, Nolan has a pretty slow clear time, relative to the meta junglers this patch. Even with the jungler talent, Nolan’s clear is pretty below average. As an assassin jungler, he has high burst damage, but lacks the mobility other assassins like Ling, Gusion, Lancelot and Harley have. Some also believe he has a dependence on the purple buff, which he needs to chain his spells properly. This is more or less a skill issue, as I believe you can learn to be more efficient in his spell casting, thus maximizing your energy pool. My overall opinion on Nolan’s jungling capabilities is that he is subpar or half-bake...

Mobile Legends Hero Guide: Roaming Arlott

Roaming Arlott is a build I have been working on and been playing in certain matchups and team compositions. Given the nerfs the hero received in several patches now, I personally think that he cannot match the tempo of meta XP laners. I know is sounds like trolling or griefing, but hear me out!! Why does Roaming Arlott Work? Arlott is one of the heroes who can easily transition from early game assassin to late game tank. Having played Arlott is all types of matches, 1 thing I noticed is the damage fall off. No matter how big the early game lead is, Arlott's damage falls off really hard late game, even if you build all damage. By playing him as a roamer, you can utilize his early game damage to play as an assassin sniping kills all over the map, which will give you enough gold to eventually build tanky and having impact during late game. Emblem and Battle Spell I run the Fighter emblem on roam Arlott, because it gives him spell vamp for that increased sustain plus the added damage ...

Mobile Legends 101: Learn How to Support as a Roamer

The role you get when you have to adjust or fill. Playing support or roam is a pretty thankless job. You take the blame when things go wrong and the highlight system in-game doesn’t record your game winning sets. After all the flack they may get in-game, I personally believe that support players are the unsung heroes of every MOBA. They have to be active all throughout the game and they provide the team the needed space and information, which is why they tend to be the main shotcaller in teams. Though, it seems like a lot of work for something you won’t even get commended for, right? Learning the role comes with skills that you can carry over when playing other roles too! Expand your game knowledge, and GIT GUD!! With that being said, here are a few tips to elevate your roaming mechanics!! Understand your hero's role in-game Not all roaming heroes are created equal. You got all kinds of roaming supports, such as tanks, healers and assassins. Each roamer archetype has a certain play...

Mobile Legends: Bang Bang Emblem System Revamp Analysis

Image was taken from the Mobile Legends: Bang Bang Facebook Page Though the title of the article can be a mouthful, this new emblem system update has sparked a few conversations. With it being online for awhile now, let’s look at how it has been for players trying to reach Mythic Glory this season.  DO NOTE!  This article’s content will be based on my personal experience and research. It will also be good to do your own research to better understand this new emblem rework. Now let’s get started!! Old Emblem System vs Now VS The most obvious change with the new system, would be the merging of the Common Physical and Magical emblem into one Common Hybrid emblem, and the removal of the Jungler emblem which I will get into further details later. Another big change is the simplification and diversification of Talents. Players test their game knowledge by mixing and matching talents from different emblems. Moonton did a good job reworking the system, with both casual and hardcore pl...