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| Image was taken from the Mobile Legends: Bang Bang Facebook Page |
Though the title of the article can be a mouthful, this new emblem system update has sparked a few conversations. With it being online for awhile now, let’s look at how it has been for players trying to reach Mythic Glory this season.
DO NOTE! This article’s content will be based on my personal experience and research. It will also be good to do your own research to better understand this new emblem rework.
Now let’s get started!!
Old Emblem System vs Now
Though another seemingly unnoticed feature, which I believe is not being capitalized enough, is the ability to edit your emblems before the match begins (though I think they should add a few more seconds to better utilize this feature). This lets you freestyle your build, adding to the ability to be more adaptable before the match begins.
Since the update is still relatively new, players are still trying to understand and explore the expansiveness of the system. You can unleash your creativity by mixing and matching different effects and abilities from a variety of emblems. It may be a daunting task at first, because of all the time and effort you have to exert. But once you understand the logic behind each talent choice, the new system grows on you.
With that being said, let’s delve further into it!
- The Common Emblem
The 2 separate beginner emblems that became completely useless when you start getting levels on the specialized emblems combined together to make 1 viable emblem! The new Common Emblem fixed the weakness of the basic emblems, but having in itself, specialization.
Though at first glance, it may seem like it gives half baked stats due to it trying to cater to both magic and physical heroes (which is what the new system is actually trying to be). The key stat of the common emblem is the hybrid regen, which can help mana hungry heroes survive early laning stage. Currently, Claude, Alice and Cecilion players are running the common emblem to address their mana problems early game.
Given how flexible the new system is, you can use the basic emblem for the stats it gives and add on suitable talents from other emblems. The combined Common emblem was giving an identity and should be neglected because it “lacks damage”. Damage isn't the name of the game, its about the efficiency and efficacy of gameplay.
Don’t sleep on this emblem!!
- Jungle Emblem removal
Moving on to the next big change… RIP Jungle Emblem. You will be missed
The whole schtick of the Jungle emblem is to help clear faster. In essence, the whole emblem is now 1 talent which is subpar compared to what it used to be. They combined the Brutal sub talent with the Demon Slayer talent to make a whole lotta nothin’. This is the definition of half baked (which is unlike the common emblem).
With it gone, the community assumed the death of the utility Junglers. Which I believe is not the case, as the utility junglers existed even before the Jungle emblem. Sure it may decline due to their slower clear time, but the utility jungle is definitely not dead. Following this decline, we have begun to see players limit testing a new jungle meta. Fighter junglers are on the rise, as they utilize their fast clears and buffed emblems. With spell vamp changes as they are now, heroes that utilize it are very common to see, such as Alpha and Balmond
The changes in the jungler meta cannot all be due to the removal of its emblem. Though heroes with naturally slow clear times are definitely affected by it. Current meta suggests that there are more viable options out there as there are more efficient emblem and jungler combos that can be used.
Rebalancing of the Emblem power levels
Speaking of meta changes, a new system means rebalancing is certainly needed. With the new emblem system, being available to the public, wider testing takes place. New ideas and gameplay that developers overlooked may suddenly be exploited and utilized by the ML community.
In my opinion, the current power level of each emblem needs to be rebalanced. With the developer’s idea of trying to make every emblem usable by any type of hero, some worked better than others. An example of this is the prioritization of the assassin emblem over the mage emblem’s stats. One can get as creative as they want with the talent combinations but when it comes to the stats, some emblems appear subpar in comparison.
Meta shifts because of the overpowered nature of certain emblems and talents. Currently, healing is king. We have rampant Alpha usage due to the spell vamp talents working too well with his spells and abilities. A wild card, Floryn, is being insta banned in ranked games due to the support emblem healing increase working too well with her ulti. We also see plenty of markman heroes using the tenacity talent to stay survivable (though this is a pretty interesting development in itself).
All in all, the new emblem system is a good breath of fresh air in a somewhat stagnating meta here in the Land of Dawn. Given that it is still pretty early, I expect better rebalancing from the developers and new ways to utilize the system creatively. The meta is always shifting, so keep an eye out new patch developments.
Kudos to Moonton for revitalizing the Mobile Legend gameplay and hoping for more exciting updates to come!
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